It Has Begun

That’s right, you heard me.  WAR has come.  Today begins the next chapter in the Warhammer Online: Age of Reckoning (WAR) saga - otherwise known as beta.  The closed beta ends with a massive RvR battle with up to 100,000 players able to participate.  The Preview Weekend has begun for CE Pre-order gamers and those lucky 50,000 SE Pre-Order gamers who were chosen.

 

The air is calm and ripe with anticipation. Thunder rolls in the distance like the beating drums of WAR.

 

Tomorrow brings a new dawn and with it comes WAR. Join us as we journey into the Age of Reckoning and usher in a new era and close out the last.

 

This exclusive event is the climactic conclusion to Closed Beta. Over 100 thousand warriors will experience the glory and honor of Realm vs. Realm combat, you don’t want to miss it!

 

All North American and Oceanic CE Pre-Order customers are being summoned to join the ranks of past beta testers and invites to the first lucky 50 thousand SE Pre-Orders have already gone out.

 

The gates are open from Friday Morning, August 22 to Monday Morning, August 25. This sneak peak at WAR will be your last chance before Open Beta begins.

 

WAR is Coming and you will be its heralds…the only question is are you ready?

 

See you on the battlefield…

 

WAAAGH!!!



Star Trek Online Gameplay Preview

 

Judging from the video, it looks like I was right in that the developers have chosen to pit the Federation back against the Klingon Empire to give players a rivalry.  The big ship battles looked great and it looks like we’ll have a large variety of ships to choose from.  It’s also hard to miss the Borg in that clip, obviously they’ll be an NPC race - the Borg ships are just to powerful for players to control, talk about balance issues.

 

With the advance in timeline of a couple of generations beyond TNG, I was half expecting to see some new ship classes or re-designs of current classes to show advances in technology.  I thought I caught a glimpse of a Galaxy class vessel in there, that should be an antique in this time frame but I’m glad to have it.  The ship based battles looked interesting but the clip was to short to get a good feel for how that was going to play out.  It could be good or it could bomb, we’ll have to wait and see.  It almost looked like a static just point and shoot system.  I didn’t see much in the way of anyone moving around or ducking for cover - kind of reminded me of the old SWG combat system.  Just spam shots until someone wins.

 

I’m really happy with the graphics in the game though.  Some of the worlds looked pretty intriguing and should be fun to do some exploring.  The starbases looked massive, as they should.  The only thing that I wasn’t so sure about is it seems that the Federation ships have a trail of energy coming from the nacells.  What’s that all about?  I know when they go to warp they leave a trail of light a bit but this was when they were just cruising around on impulse power.  Not a major big deal, just caught my eye that’s all.

 

 

MechWarrior MMO

Jordan Weisman, the founder of FASA Corporation and creator of the MechWarrior franchise has reacquired the license for MechWarrior back from Microsoft along with a few other properties previously in the FASA catalog.  He has taken his newly reacquired franchises back and launched a new game company to boot, Smith and Tinker.  While he hasn’t made official any news as for what he’s planning to do with MechWarrior and any of the other franchises, his new company is geared toward developing internet based games tied to offline products.  Does that mean an MMO?  Who knows, but it’s fun to imagine what it would be like.

 

Obviously a MechWarrior based MMO would be ultra cool but what would it really be like?  I guess the first question would be what would the combat be like?  Most traditional MMO’s are skill based games like World of Warcraft or Age of Conan, but there are good examples of games that are twitch based which have worked well like World War II Online or Planetside.  After playing the MechWarrior single player FPS style games I can’t imagine it being anything other than twitch combat.  But does that mean no skills to level?

 

Not necessarily.  There are always room to give players that oh so familiar feel of other MMOG’s.  The Mech’s you pilot for example, it’s possible to unlock other classes of Mech as you advance, being a good example of putting skills into the game.  Or perhaps abilities or addons like jumpjets or more advanced components. 

 

That could definitely lead to potential problems with higher level characters out classing lower level character just based on equipment, but in a twitch based system the lower level guys still have a chance to win in a fight, especially if several team up to take down a more advanced player.  In a system like a FPS - how long you’ve been playing or how high your level is has no impact on whether or not a newbie can land a hit on a high level target.  It would just effect what that newbie is hitting with - and you can bet even the lower level weapons will hurt.

 

But you can’t just have nothing but massive scale combat in an MMO, there has to be more.  Otherwise there is no point in making it an MMO is there?  Then it’s just another FPS.  If you include non-combat roles it adds even further to the skill based system that so many fans of MMO’s are used to.  You could have merchants or traders, scavengers or salvagers to go over the wreckage of fallen mechs to see if there is anything of value (like the MechWarrior 4: Mercenaries feature), engineers and mechanics to fix the mechs and other equipment.  Then the crafter roles which will be the ones building replacement mechs and weapons - along with any other items that will be available in the game.

 

To have a nice flowing economy and to keep things fresh and mix things up in the game - mechs should be permanently destroyable.  Mechs that are damaged bad enough to be inoperable on the battlefield but aren’t permanently destroyed should be able to be salvaged by the victor team or whoever happens along the wreckage.  Players who do nothing but fight in the game and have no means of income would obviously need a way to make money.  There are ways to do that.  If you wanted to do it right, you could institute an actual mercenary system where players could rent out their services for a paycheck.  If you wanted to go the easier route, you could just award a certain amount of money for every enemy the player kills.  Or obviously they could make money running missions (quests). 

 

What if a player runs out of money and loses their ride?  Well - we could be really mean and make them go learn another trade.  Or we could have a starter mech that is always repairable for them to start over with.  Maybe just a light scout class mech like the Raven or something in that class.  Single small laser and a light chassis - now go run missions!  Heh, there are lots of ways to do it.  But my point of this whole article is that if there ever was a MechWarrior MMO - it should revolve around two key things.  Combat and money.

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