Before you tie me up to the stake and light the torches, hear me out!!
Star Wars Galaxies, even though it is still alive today is a failure for the Star Wars fans in my book. It started out as a fun game with some features I really enjoyed. Granted, there were parts of the game that weren’t all that great but we’ll leave those ideas out of KOTOR. The question I’m asking is that is there anything that you liked about Star Wars Galaxies that you think is salvageable for Knights of the Old Republic?
I for one liked two things above all else in SWG that I haven’t really seen done well in other games. First was the crafting system. To me the crafting system was unique in that it gave people the ability to produce better goods than competing crafters by spending the time and money to find the best resources. Having the end product be strongly based on the resource quality it was made from is a big plus in my book. Finding the best resources took commitment, a lot of time and patience. It wasn’t something just anyone could do. Ya, anyone could craft and make stuff but the best stuff was crafted by an elite few and those people became very famous in their servers, very sought after and very rich. That feature of SWG is no longer really evident today in the way SOE screwed up the game, but you veterans will remember it.
Another feature I really enjoyed about SWG was player owned housing and cities. A place you really got attached to because it was yours! Some people only used houses for extra storage – others actually used it to show off their rewards and trophies. They even had a weekly or monthly contest where people would go around judging the best decorated houses. Is that Star Wars? No, not by itself but it made you feel a bigger part of the Star Wars Universe. You didn’t just visit from time to time – you lived in it.
Are there any features you enjoyed from SWG you’d like to see in KOTOR? I know there are plenty you would not like to see, but what did you like about the game that you’d like to see implemented?
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3 comments so far
Really good points, crafting systems are very important to me too, but I will still take you up on the stake and torches, just can’t pass up such an awesome opportunity… good post though!
http://www.motodanica.com
July 21st, 2008 at 4:30 pm
I think Bioware needs to sidestep all the little kids out there who want this to be a quick grind to the level cap, then endless raids and PvP. Unfortunately, that’s what WoW has taught them an MMO is supposed to be, but it’s not. Some random thoughts of mine: http://geekcritique.wordpress.com/2008/07/22/the-old-republic-kotor-iii-whatever-its-called-some-more-thoughts/
More on the site itself.
July 22nd, 2008 at 10:29 pm
Leveling your character is what gives you a feeling of accomplishment in a MMO. But with other games, there are other things that can give you that same feeling. Acquiring titles and badges and my personal favorite – trophies is another example of giving a player a good feeling.
July 23rd, 2008 at 7:36 am
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