Is Funcom Spreading Themselves To Thin?

In a recent letter for the game director, Gaute Godager announces what Funcom has been up to behind the scenes working on Age of Conan.  It’s a rather lengthy letter but I’ll some up the key points and what I took out of it.  Before I begin, I should say that the biggest reason I left the game in the first place is that it didn’t run very well on my older system – the stuff I played was fun enough especially the single player content but overall it just felt like I was paying to play in a beta game, it didn’t feel finished.

 

Gaute mentions that the entire development team is being kept on the AoC live team for the foreseeable future to continue working on adding content and fixing bugs with bug fixes being there primary goal.  He goes on to talk about a slew of content they’ll be adding to include new quests, new areas and a horde of PVP fixes and content patches.  Bugs are bad, but if they aren’t necessarily game breaking for the masses I wouldn’t focus so much on them though, just my 2 cents.

 

Instead of focusing on the bugs, like putting clothes on some naked NPC or whatever other bugs they have implemented, they should really push hard on getting content into the game that should have already been there.  Stop wasting time with stuff that can wait!  I left partly because of bugs to be sure but higher level players who get up there and start finding less and less things to do are going to be leaving in droves.  Finish the PVP implementation, fix the female avatar damage problems and for goodness sake get the end game player city siege stuff hashed out.  That’s what everyone is really playing for anyway!  Fix the little annoyances later when you have the big problems done.

 

My point exactly is that he claims they are putting some attention to game performance for players, like myself who have older systems.  Gaute says we should see some fixes for that in the coming weeks and months ahead.  Basically, that translates to guys with older systems don’t bother trying to play for a few months at least, that’s what I read out of that anyway.  This is cutting out a huge potential stream of subscribers and should be fixed long before the little graphic glitches here and there.

 

I just feel that Funcom is focusing not necessarily on the wrong things to fix, they have that down well enough but they are focusing on to much stuff to fix all at once.  This is the same analogy as trying to push an elephant through a key hole!  Focus your resources on the big stuff first, the things that are breaking the game for the biggest amount of people, then work your way down to the smaller things to polish the game.

 

 

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