Alltern8, the world’s first online publication, community and resource site built by and (and for) the consumer, announces another exclusive interview with a senior member of the team behind Champions Online – Chief Creative Officer Jack Emmert.
Jack talks to Alltern8 about how they’ve expanded the Champions universe to ensure that players have not only an unlimited choice when it comes to character creation but fun too.
Questions answered include:
- Having worked on City of Heroes, what specific areas of that game did you want to improve most and avoid altogether?
- Perhaps the element many will be anticipating most is the introduction of a tailored arch-nemesis at level 25. Exactly how will this work?
- One of the most refreshing aspects of Champions Online is how swift (and fun) the levelling-up procedure is. What can players look forward upon reaching level 40
Some key features of Champions Online include:
- Billions of character options, allowing for complete customization
- 900 story and mission drive quests, including public quests
- The much anticipated “Nemesis” feature, which provides players the opportunity to design the powers and the look of their ultimate foe
- Five major play zones within the hometown of Millennium City
- Multiple modes of travel including rocket propelled boots and backpacks, surfboarding, sneaky burrowing, flying, teleportation and the current favourite, “Swinging”
- Trading with resources to be used in the different professions, which currently include Science, Arms and Mysticism. Characters can use the upgrades created from these professions to change or empower their abilities.
Head on over to Alltern8.com to checkout the full interview.
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