Stargate Worlds: Mini-Games

One thing I’ve always talked about and have thought is missing within most major games since my early days of MMO’s have been the ‘game within a game’ idea, or mini-games.  Star Wars Galaxies had the concept in early development with some mini-games but they quickly were moved to the back burner and never made it into the final product.  It’s the little things like this that make a games life longer and more playable for your average gamer.

 

Stargate Worlds developers have realized the value of mini-games and are taking them a step further than even I had thought of, they are making them an integral part of the game experience.  In SGW, you will be able to play fast paced mini-games and actually gain experience and loot through the mini-games.  Systems designer Steve Williams has just posted details in his blog about how he is working the mini-games into the overall experience and working out the balance issues that arise when giving rewards for successfully completing one of the mini-games.

 

In my idea of mini-games, I just thought games should have things like card games or something that is out of the norm to just play for something different to do, not necessarily for experience.  I always thought it would be cool to have mini-games like golf or casinos or the like in MMO’s for players to have something that takes them away from the ordinary grind that they can still do with their characters and potentially grow even more equity in their characters through.  How could would it be for a player city in a game like Star Wars Galaxies to be able to own and maintain a golf course around their city?  Imagine, they could charge for playing the course, sell equipment out of their town shops, the possibilities go on.  But in SGW, it seems they have worked mini-games into the missions themselves, for example you may be able to hack into a computer to complete a quest, not by doing a whole bunch of mini-quests, but just go in and clip a few wires and re-route some circuits.  Pretty neat ideas they are having over there, it’s this kind of out of the box thinking that makes a game really stand out from the crowd and it looks like Steve Williams and the folks over at Cheyenne Mountain Entertainment are getting it done.

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