Jared Kimball
A week ago I got that special email from the makers of Mythos inviting me to join their closed beta playground. Initially I had to create an account with the usual stuff; user ID, password, email, and etc. No problems on that end registration was simple and didn’t require any credit card information. Next came the download which was a surprisingly smaller than I expected 500mb (I was expecting something like 1 gig or more), but I have to remind myself this is still the beta and there’s plenty of room for expansion. After the download came the installation and about four total, end-user agreements that I had to agree to before I could actually install the game. Finally I installed the game and started it up.
There’s a long loading process for the first time you actually run the game. After the initial loading the game jumped right to the log on screen. I typed in my user info, and the gates of Mythos were opened for my playing pleasure. Like most MMORPG’s you create your character, which in Mythos there are four races: Gremlin, Cyclops, Satyr, and Human. There are also three classes to choose from: Bloodletter, Pyromancer, and Gadgeteer. We all know that every MMORPG has similar types of characters and classes, i.e. Bloodletters are your tanks (the guys who are big and can take a lot of damage). Your Pyromancers who are the mages or spell casters of the game. And then my personal favorite the Gadgeteers or your archer/rifler type of character class.

So how do these characters stand out you ask? Let’s just take a minute and discuss the art style and the type of image that is being portrayed within this game. The first race that jumps out is the Gremlin who has this fat cigar jutting out of his mouth, which instantly made me laugh with amazement, because it looks so cool. Now this Gremlin character instantly gave me the impression that this game is going to be one bad ass game to play. All of the characters have their own personal quirks that make them stand out as well as their own race advantages and disadvantages. Which I won’t go into detail about since its a little boring to read about character stats on a game you can’t even play. From the start the artwork portrays to you the feeling that this game is going to rock your socks off.
Okay, I made a human gadgeteer for my first character. In the beginning you are put right in the middle of a dark cave with one door to the north. So I click around a bit trying to figure out how the control skeem works and once I seem to get the hang of it I click on the door…BAM!!! Four skeleton soldiers come charging straight at me and I start shooting my gun at them and the bones start to fly. This is intense is all I have to say. I make my way through this small tunnel with a few more skeleton kills and come by another door. I open it up and once again I’m being attacked by a few skeleton soldiers and two skeleton archers in the distance. Lucky enough its not to difficult to kill all of them. I walk down this cave corridor and when I get close to another door two zombies emerge from the ground and start to slowly charge me. I blow their heads off (we all know that’s the only way you can kill a zombie) quickly open the door and there is another empty room with a little gateway for me to go through. I click on the gateway and a short loading screen pops up.
When I come back I’m in a little village standing next to a catholic type church, and a man is standing there with a question mark over his head. I click on him and he thanks me for cleaning out all of the demons in the building and pays me a few copper coins and rewards me with a piece of armor and some experience. Instantly I level up to the 2nd level with a bright flash and a little arrow at the bottom that begs me to click on it. So I click on it and a simple graphic menu opens giving me the option to increase my four basic stats: strength, dexterity, wisdom, and vitality. As a gadgeteer I want to make sure that my dexterity is very high so I put four points on it and one on vitality. There is also another upgrade section that opens below this window with a bunch of pictures and two separate skill points. I’m a little confused so I move my cursor over one of the images and a text bubble pops up with info on what this upgrade skill and that upgrade skill do for my character. Since I’m a gadgeteer I increase the efficiency of my rifle with the two points out of six making my rifle shots more powerful. Next he tells me I need to travel to a larger town up the road and so begins my online adventure.
I’ve learned that when traveling from place to place, the game generates a random mini area between those two areas in the game. This little random area is populated with monsters, treasure chests, and plants that you can harvest crafting materials from. These areas are full of baddies and lush bright landscape. Sorry, no doom and gloom here until you reach a cave or haunted house. When you play this game you do get the feeling of Diablo dejavu. Its a load of fun to play and the world is constantly growing day by day, as more areas are added to your world map. Another great thing about the game is that you can find some really cool weapons and armor just by adventuring. In fact I haven’t once bought a piece of equipment from a merchant yet, simply because the stuff I find is more powerful and better than what the in-game merchants offer.
It looks like this game is coming together very nicely and will provide hours of enjoyable play-time for everyone. More kinks and bugs are being found daily and everyone who is playing seems to really get a kick out of it. It seems like this game is going to draw a big crowd of fans and newbies alike. This game has a load of potential and should be up and running for everyone very soon. For now try to have patience for the release and pick up your old Diablo games and hack away some baddies.

By: Jared Kimball
Jared is a freelance writer and artist in his spare time. Feel free to visit is website: http://www.jaredkimball.com and check out some of his free artwork and put in a request.
Images provided with courtesy of Mythos.com

